Lanternfall

Build your arsenal.
Survive the night.

Free demo 31 August 2026 · Full game 28 October 2026

The game

The corruption beneath
the harvest has awakened

What begins in a familiar pumpkin patch leads through candlelit graveyards, crooked bridges and increasingly impossible places. Fifteen haunted realms, each a hand-built gothic diorama.

Your towers come with you

Towers you buy enter your Tower Bank and stay yours. Redeploy them on later battlefields, push them through visible upgrade tiers, or sell at a loss when a new plan demands it. What you buy in the pumpkin patch is still fighting for you ten realms later.

Read the wave before it lands

Enemy portraits tell you what is coming and what it is wearing. Physical, Fire, Shock and Magic each have battles where they win outright — and enemies whose armour punishes you for bringing only one answer.

Waves are problems, not stat ramps

Every wave is authored as its own tactical question. Decide when to expand, when to upgrade, when to feed the economy, and when to call the next wave early for the gold bonus — while the last one is still on the field.

A world that refuses to sit still

Lanterns gutter, shadows breathe, rain strengthens and rivers run. Each realm has its own landmark, palette, route and soundscape, and still belongs to one connected journey.

Screens

Fifteen realms, hand built

Live

The top 100

Every score here survived a full deterministic replay on the server. No approximations, no trust — the run is played back move for move before it earns a place.

Loading the board…

Lanternfall top 100 scores, updated live
Rank Name Score Realm Wave
The Lantern Keeper, a bark-armoured figure carrying three wrought lanterns, one lit amber, one lit cyan and one dark

The demo boss

The Lantern Keeper

He carries three lanterns and only two of them burn. Put out the last one and the opening four realms are yours.

Realm
Four
Route
Land
Stands in
Lanternwood
See the four realms

The free demo

Four realms, one night

The demo is the complete opening journey. Your Tower Bank, gold, lives and every decision carry from one realm into the next — roughly 30 to 45 minutes on a first run.

A Cinder Crown tower at its third upgrade tier A Hex Lantern tower at its third upgrade tier
  1. Realm one

    Whispering Pumpkin Patch

  2. Realm two

    Candlelit Graveyard

  3. Realm three

    Hollowood Bridge

  4. Realm four

    Lanternwood Forest

Defeat the Lantern Keeper to finish the demo and see what the remaining eleven realms hold.

Wishlist on Steam